![]() I don't know why Codemasters have been trying to move away from rallying. The game itself isn't up to DiRT standard. The game does have very easy achievements, and ones you will get from normal playing rather than ones you have to go for, so I guess it's rewarding in that sense. Instead you have short, repetitive and mindless "racing" and destruction mayhem. You don't feel involved or rewarded like in the first DiRT game. The concept however, is very childish and too shallow to create a memorable experience. For what the game sets out to do, it does it very well, with few errors in execution. The tracks are straight copies from DiRT 3 but a lot less technical, more straights, shorter and almost no need to ever use the brakes. The driving physics and graphics (specifically the lighting rather than texture detail) are of a high standard, and the pick up and play nature makes it the ideal choice for those who only enjoyed DiRT 3 for Joyride and Gymkhana, since there's no manual transmission but instead there's boost and health. The only things preventing this game from being a failure are the great development team (Codemasters), the EGO 2.0 game engine and simple design. Don't get me wrong, there's still a lot of fun to be had in Joyride, Gymkhana-style events and 'demolition derby' style events as well as the classic circuit racing and Domination, but as a full title in the series it's not plausible. These kind of events make sense as a fun break from the serious and technical driving, but to have an entire game dedicated to it is just boring. I love the other games in the series but Showdown is just a compilation of the bits in between the intense rallying. Otherwise it's a Think of Showdown as an arcade game or a large expansion pack for DiRT 3, and then it becomes feasible for around £10. ![]() Think of Showdown as an arcade game or a large expansion pack for DiRT 3, and then it becomes feasible for around £10. ![]() Still despite a bit of an identity crisis and a hollow damage model, DIRT Showdown is still a fun party racer that sits along nicely to the main DIRT franchise. Granted without them we may not see Ken Block's Monster fuelled Ford Fiesta, but the game's heart lies in devastation and adversarial competitiveness. None are poorly implemented, but they feel out of place in a game supposedly made for the purposes of carnage. So there are the plethora of rally orientated events including a Gymkhana variant and smash attack modes. Unfortunately Dirt Showdown squanders its epicness somewhat by acknowledging its core DNA. Getting into a race feels like chaotic fun, which goes for all the destructive based events in the game. As this entry aims for a more casual audience, so do the online options. The damage model itself is lacking, with fairly poor collisions, much akin to hitting a golf caddy in a head on collision as opposed to seeing metal bend and glass shatter in sumptuous ways. Whilst doubts were surfaced beforehand as to the competancy of the collisions, the game still remains good fun. Hence this is more like Destruction Derby than Dirt. Edge of your seat control has been replaced by a simplistic handling model, perfect for arcade racing. Edge of In many respects, Dirt Showdown is a divergence from the rally racing core that has defined the series since its inception in 2007. In many respects, Dirt Showdown is a divergence from the rally racing core that has defined the series since its inception in 2007.
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